Point Cloud Library (PCL)
1.9.1
Main Page
Modules
Namespaces
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
Classes
Namespaces
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Modules
Pages
pcl
Poisson
pcl::Poisson< PointNT > Member List
This is the complete list of members for
pcl::Poisson< PointNT >
, including all inherited members.
check_tree_
pcl::SurfaceReconstruction< PointNT >
protected
ConstPtr
typedef
pcl::Poisson< PointNT >
deinitCompute
()
pcl::PCLBase< PointNT >
protected
fake_indices_
pcl::PCLBase< PointNT >
protected
getClassName
() const
pcl::Poisson< PointNT >
inline
protected
virtual
getConfidence
()
pcl::Poisson< PointNT >
inline
getDegree
()
pcl::Poisson< PointNT >
inline
getDepth
()
pcl::Poisson< PointNT >
inline
getIndices
()
pcl::PCLBase< PointNT >
inline
getIndices
() const
pcl::PCLBase< PointNT >
inline
getInputCloud
() const
pcl::PCLBase< PointNT >
inline
getIsoDivide
()
pcl::Poisson< PointNT >
inline
getManifold
()
pcl::Poisson< PointNT >
inline
getMinDepth
()
pcl::Poisson< PointNT >
inline
getOutputPolygons
()
pcl::Poisson< PointNT >
inline
getPointWeight
()
pcl::Poisson< PointNT >
inline
getSamplesPerNode
()
pcl::Poisson< PointNT >
inline
getScale
()
pcl::Poisson< PointNT >
inline
getSearchMethod
()
pcl::PCLSurfaceBase< PointNT >
inline
getSolverDivide
()
pcl::Poisson< PointNT >
inline
indices_
pcl::PCLBase< PointNT >
protected
initCompute
()
pcl::PCLBase< PointNT >
protected
input_
pcl::PCLBase< PointNT >
protected
KdTree
typedef
pcl::Poisson< PointNT >
KdTreePtr
typedef
pcl::Poisson< PointNT >
operator[]
(size_t pos) const
pcl::PCLBase< PointNT >
inline
PCLBase
()
pcl::PCLBase< PointNT >
PCLBase
(const PCLBase &base)
pcl::PCLBase< PointNT >
PCLSurfaceBase
()
pcl::PCLSurfaceBase< PointNT >
inline
performReconstruction
(pcl::PolygonMesh &output)
pcl::Poisson< PointNT >
virtual
performReconstruction
(pcl::PointCloud< PointNT > &points, std::vector< pcl::Vertices > &polygons)
pcl::Poisson< PointNT >
virtual
PointCloud
typedef
pcl::PCLBase< PointNT >
PointCloudConstPtr
typedef
pcl::PCLBase< PointNT >
PointCloudPtr
typedef
pcl::Poisson< PointNT >
PointIndicesConstPtr
typedef
pcl::PCLBase< PointNT >
PointIndicesPtr
typedef
pcl::PCLBase< PointNT >
Poisson
()
pcl::Poisson< PointNT >
Ptr
typedef
pcl::Poisson< PointNT >
reconstruct
(pcl::PolygonMesh &output)
pcl::SurfaceReconstruction< PointNT >
virtual
reconstruct
(pcl::PointCloud< PointNT > &points, std::vector< pcl::Vertices > &polygons)
pcl::SurfaceReconstruction< PointNT >
virtual
setConfidence
(bool confidence)
pcl::Poisson< PointNT >
inline
setDegree
(int degree)
pcl::Poisson< PointNT >
inline
setDepth
(int depth)
pcl::Poisson< PointNT >
inline
setIndices
(const IndicesPtr &indices)
pcl::PCLBase< PointNT >
virtual
setIndices
(const IndicesConstPtr &indices)
pcl::PCLBase< PointNT >
virtual
setIndices
(const PointIndicesConstPtr &indices)
pcl::PCLBase< PointNT >
virtual
setIndices
(size_t row_start, size_t col_start, size_t nb_rows, size_t nb_cols)
pcl::PCLBase< PointNT >
virtual
setInputCloud
(const PointCloudConstPtr &cloud)
pcl::PCLBase< PointNT >
virtual
setIsoDivide
(int iso_divide)
pcl::Poisson< PointNT >
inline
setManifold
(bool manifold)
pcl::Poisson< PointNT >
inline
setMinDepth
(int min_depth)
pcl::Poisson< PointNT >
inline
setOutputPolygons
(bool output_polygons)
pcl::Poisson< PointNT >
inline
setPointWeight
(float point_weight)
pcl::Poisson< PointNT >
inline
setSamplesPerNode
(float samples_per_node)
pcl::Poisson< PointNT >
inline
setScale
(float scale)
pcl::Poisson< PointNT >
inline
setSearchMethod
(const KdTreePtr &tree)
pcl::PCLSurfaceBase< PointNT >
inline
setSolverDivide
(int solver_divide)
pcl::Poisson< PointNT >
inline
SurfaceReconstruction
()
pcl::SurfaceReconstruction< PointNT >
inline
tree_
pcl::PCLSurfaceBase< PointNT >
protected
use_indices_
pcl::PCLBase< PointNT >
protected
~PCLBase
()
pcl::PCLBase< PointNT >
inline
virtual
~PCLSurfaceBase
()
pcl::PCLSurfaceBase< PointNT >
inline
virtual
~Poisson
()
pcl::Poisson< PointNT >
~SurfaceReconstruction
()
pcl::SurfaceReconstruction< PointNT >
inline
virtual